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Hi, just bought this and checking it out, couple of newbie questions:

1. How do you select text in the coding application?  The default script has a lot of tutorial text comments, and besides being too long for the text editor, it also is very tedious to remove in order to start coding our own stuff.  I also cannot find a copy-paste or way to move blocks of text around, which is pretty important for editing/sorting code.

2. I bought the special package that comes with Draw and Tune as well, thinking these were extensions for the base game maker (Make).  They all installed to different places though, and Make doesn't seem to have any new features after installing the other two.  They also all installed their unique desktop shortcuts, and won't see each other's data.  How do I hook these up so I can use all the features?  Or have I misunderstood how these tools work together?

3. Is there any syntax highlighting I can turn on for the code, so I can see clearly if commands are valid or not?  How about autocomplete?  I must confess while I love working with limitations, I can't really code from memory due to having some real life limitations that make remembering code keyword spellings/cases very hard for me.  Pico8 for example turns keywords pink, which helps tremendously when I can't remember if a lua/engine command is "draw", "Draw", or "drw", for a quick example.

Ideally I would be able to read a list of commands while I had the coding tool open.  But I know most normal people seem to be able to remember this stuff, so I can accept that I need to alt-tab to a manual like I do with Pico8.

4. Speaking of which, is there a manual for the code and engine commands, plus some basic "how to use this in lua"?  I know of the tutorials, but I would rather have a quicker reference while exploring the engine/tools myself.

5. The current version also seems to have some text overlapping the controls in the code IDE.  You can see this by simply trying to edit the tutorial/default file.  The vertical scrolling tool will end up with text from older lines overlapping it.

I know these are the sorts of questions a discord would be for, but the invite link above seems to have expired.  (Or possibly I don't have permission, it's just the default error from discord about being unable to join.)  So I hope you will forgive me for posting here.

Oh, one last quick note here, the applications do not appear to actually quit properly.  For the windowed mode this is inconvenient but acceptable(if a bit odd).  But I had the editor set to full screen at the time, and got stuck.  If a user doesn't know the ALT-F4 trick for murdering the current application, they could get stuck forever after selecting to exit the program.

As for quitting on Windows in fullscreen, I'm not aware of any other but to use ALT F4? On the Mac you can use Command Q to quit. Are you looking for it to auto quit after you shutdown?

Yes, I at first was thinking it would auto quit itself after a while of "preparing to shut down", and was worried it might have gotten "stuck" the first time I saw that. 

I know it's safe to close it with alt F4.  But if there isn't any pressing developer reason to keep it running after selecting to shutdown the OS/System, it would be more user friendly to close the application automatically.  Similar to typing "SHUTDOWN" in some other virtual consoles.

Hi, I just checked the discord link and it appears to work. Do you have an account? That being said I still need to get around to cleaning up the text editor. It's very basic right now and the best solution is to use Atom or another external editor. In the manual it shows how to configure the Atom plugin so you can get code hinting. A full code editor for PV8 will be in later this year.

As for Make, Draw and Tune I hope to correct that in the next release. It was a bit confusing and I am going to make these actual software packages you install into PV8 so you can configure it how you want. That means there will just be a single version of PV8 to simplify the confusion around each of the different builds right now.

Finally, I'm working on more documentation and tutorials. Hope to keep rolling them out each month with new releases but I've been doing a lot of work on cleaning up the new runner and make the OS easier to install so you'll have to hang on a little longer while I work through all of these changes.

Ok, I will look into setting up Atom then!  Thanks for that suggestion!

I also tried the discord link again and it worked!  This time I used it while the discord application was running.  So it appears the link just requires someone to have already logged into discord elsewhere instead of asking them to log in/create one.  I'll just leave this info here, in case someone else runs into that error with the link, as the discord error itself is not that informative.

Thanks for clarifying about the different versions/installs.  I look forward to that next version then!  Sounds great, keep on going!

do you have basic tutorials for the suite of tools, make, tune, draw.

i bought this about 2 years ago, but have been busy & now there are all these new updates & tools. when i start it up it does not have any proper start up for loading projects or anything. plus the info is not clear in how to get projects started


If you sign up for a free membership to the Fantasy Console Club you can gain access to the PV8 tutorials - I'm in the process of updating them with each release and I'll be including some more documentation with the PV8 downloads here on itch.

question. how do you program the games in lua, and is there a specific reason why lua was chosen?

You can also make PV8 games with C# but you'll need to compile it from the source code on Github. That being said Lua is a relatively easy language to pick up and is common in Fantasy Consoles as well as games that let users script. There are lots of tutorials online for it but when I have some more time I'll do an intro do Lua to help new developers using PV8.

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Can i create an executable?

It's disabled in the current build but will be added back in to a future release.

Can I somehow change the keyboard layout for the code editor manually? I have an english keyboard  layout on a qwertz-keyboard, it's way hindering and imo it worked correctly 2 versions ago.  Kind regards

Sorry, I'm not following what the issue is. I changed from Unity to MonoGame so maybe something happened with the keyboard input. Can you file a bug here.

Okay, done.

is the OS an actual operating system or just an .exe file that simulates a desktop enviroment

I haven't got it but it's most likely a simulated desktop environment.


It's "simulated". It's technically a collection of games that are linked together through a GUI. Technically anyone can make an "OS" for PV8 by doing the same.


Agreed. Anyone can make an OS-like experience, but it just won't be built off the Linux Kernel.


I teach a Video Game class at a public high school in NYC and would love to use PV8. Is there possibility for a ChromeOS build? since unfortunately all the best computers we have are Chromebooks.

Thanks! This rules!


It would be worth testing ahead of time, but the Linux build might work since ChromeOS has some support for Linux applications now.


I don't have plans for a ChromeOS build but can add it to my list of target platforms.

What are the export options at the moment, is it possible to export to Android or desktop with the current build ? Thanks

I'll assume not then given the lack of responses here. Shame really, looked promising.


Sorry, I've been rather busy getting the new build ready. That being said the current version doesn't have export options right now. I had to remove them so I can clean up the way they work. Next month I plan on adding that back in and have some future plans to let people upload and download games online through Pixel Vision 8: Make itself. But that will probably be live later this year.

Hi, how can pro paid users can download PV8 updates?


You should have access to this on your itch account. If you use their desktop app, it will automatically alert you to new updates.


Hey, the "Free Game Creator" link leads to a 404 webpage.


Sorry about that, I thought I fixed it. You can sign up for a free license at

Thanks for the response, I'll be sure to take a look at it.

I'm wondering whatever game I create here, they can be distributed, right?

Yes, you can create a .pv8 file for you game that others can play in the Game Creator and there are some experimental export options such as HTML5 and Desktop. I'll be revamping this system in the future but all PV8 games are just zips so you can easily peak inside and see how they work too.


What are the options for Android/iOS export?

Definitely my favorite game creation tool. I'm still pretty new to game development, but I've played around with a lot of different tools, and this has quickly become my favorite. The easy to follow gui design makes it a lot of fun just to play with the tool itself. 

I'm currently going through the tutorials and loving every second of it!

This looks like a great old school game development engine / tool.  I look forward to working the tutorials.

Awesome little dev tool, especially for jams that theme themselves around classic or fantasy consoles.  This is the most flexible and dynamic 8bit console simulator that I've ever had the joy of messing with.


pixel vision 8 is a great tools what you need when you want make a game, prototyping and sharing. Even it's still on development process but you can used early access, also help the developer to continue this project. Anyway the best thing and make this tools different from the other is music editors, you will falling in love with random music creator